League of Heroes

Year 8 Season • Dynasty League • Lords of the League
Auto-generated April 20, 2026 from Sleeper League ID: 1351640276006895616
1 BASICS
TypeDynasty (Lords of the League)
Team Count12
DivisionsNo
Weekly Games/Team1 (head to head)
League Median ScoringNo
Scoring SettingsHalf-PPR standard scoring except: Passing TD = +4, Pass intercepted = -2
CommissionersRumham86, BeaversNation
Statuspre draft
2 THE MONEY
Buy-in$50 ($500 payout prize money, $100 leftover will cover LOTL site fee)
LOTL Service Fee$9 per team ($100 / 12 teams) — covers Lords of the League platform and scoring services
LeagueSafe / TeamStake
2026: https://www.leaguesafe.com/join/4411361
2027: https://www.leaguesafe.com/join/4411365
2028: https://www.leaguesafe.com/join/4411367
2029: https://www.leaguesafe.com/join/4411368
Date Due1 week before rookie draft
Typical Payout1st: $325
2nd: $125
3rd: $50
3 LORDS OF THE LEAGUE — OVERVIEW

Lords of the League (LOTL) is an RPG-enhanced fantasy football game mode that layers hero creation, character progression, and strategic resource management on top of traditional dynasty fantasy football. Each manager creates a hero with a race, path, and class, then uses stats, equipment, skills, and quests to gain advantages in weekly matchups. The official record and scoring location is lordsoftheleague.com, which serves as the source of truth for all scoring, even if a 3rd-party platform (Sleeper) is used for roster management.

Kickers and DST are NOT supported in LOTL leagues. The default season is 14 regular-season weeks with 3 rounds of playoffs. Gold and XP from matchup wins are only awarded during the regular season.

4 HERO SYSTEM

Character Creation

Each manager chooses one race and one path for their hero. Heroes start with 10 gold, 0 XP, and 0 Ability Points (AP). Your path serves as an apprenticeship and dictates which classes you can access later. Upon gaining 5 XP or completing a season (whichever comes first), you complete your apprenticeship, reach Level 1, and choose a class.

Races

LOTL offers 9 unique races, each with different starting stats and a passive racial skill. Racial passives range from raw point bonuses, to stat penalties applied to opponents, to utilities like extra draft picks. Any race can be any class, but some combinations complement each other better than others.

Paths

There are 6 Paths to choose from, each leading to 4 possible class choices. Each Path has a unique skill (costs 1 AP) and grants +1 to a specific stat upon reaching Level 1. Each class can only be accessed via two Paths, so plan your Path based on your desired class.

Classes

LOTL offers 12 unique classes, including Bard, Druid, Shadow Knight, Alchemist, Ranger, Rogue, Barbarian, Cleric, Infernist, Mentalist, Necromancer, and Paladin. At levels 1, 3, and 5 you gain a new class skill or ability. At levels 2 and 4 you add +1 to a stat of your choice.

Stats

Each hero has six stats: Athletics, Dexterity, Intellect, Shiftiness, Vigor, and Willpower. Stats have a raw value (0-30) and a calculated modifier (-5 to +10). A raw value of 10 or 11 is neutral (mod 0). Starting at 12, your mod increases by +1 for every even number. Below 10, your mod decreases by -1 for every odd number. Mods directly impact fantasy scoring for specific stat categories.

StatPrimary Scoring Impact
AthleticsReceiving yards bonus, tackle assists
DexterityReceptions bonus, forced fumbles/recoveries
IntellectPassing yards bonus, passes defended
ShiftinessRushing yards bonus, TFL, passes defended
VigorFirst downs bonus, solo tackles
WillpowerTouchdowns bonus (rush/rec/pass), TFL

Equipment

Heroes have 6 equipment slots: Head, Chest, Finger, Neck, Main Hand, and Off Hand. Equipment modifies raw stats and must be equipped before the first game of the week. Equipment can be purchased from The Armory with gold, traded between players (unless marked "No Trade"), or sold back for 25% of the marked price (rounded down to the nearest 5 GP). Heroes may own unequipped items but only one of each.

5 GOLD / FAAB

Gold serves a dual purpose in LOTL: it is both your currency for purchasing equipment and items AND your Free Agent Auction Budget (FAAB). All free agent pickups run through waivers with a minimum bid of $1 (1 gold). Balance your spending between roster improvements and hero equipment carefully.

Earning Gold

Gold is awarded for winning weekly matchups during the regular season using the formula: 3 + ((1+Y) x dX) GP, where Y is the level difference between you and your opponent, and X is the score margin rounded down to the nearest 5 (max 10, min 1). Winners always roll at least 1 die. Tie games award no gold. Gold can also come from quests and certain skills.

Spending Gold

Equipment/ItemsPurchase from The Armory at listed prices
Free Agent PickupsMinimum $1 bid via waivers (gold = FAAB)
TradesGold may be included in trades between managers
Sell BackSell equipment to Armory for 25% of marked price (rounded down to nearest 5 GP)
6 EXPERIENCE / LEVELING

Heroes gain 1 XP per regular-season matchup win against an equal or lower-level opponent. Beating a higher-level opponent awards bonus XP equal to the level difference. For example, a Level 2 hero beating a Level 4 hero earns 3 XP (1 + 2). XP and gold are only awarded during the regular season.

Level Thresholds

LevelXP RequiredReward
Level 15 XP (or 1 season)Choose a class, gain class skill
Level 215 XP+1 to a stat of your choice
Level 328 XPNew class skill/ability
Level 445 XP+1 to a stat of your choice
Level 570 XPNew class skill/ability (max level)
7 SKILLS / ABILITY POINTS

Heroes may use one activated skill per week (unless they have a multi-skill ability), provided they have enough AP. Activated skills must be declared before the first game of the week starts. AP regenerates at a rate of 1 AP per week during the season. Characters begin each season with 0 AP.

AP Caps by Level

LevelMax AP
Level 0 (Apprenticeship)5 AP
Level 110 AP
Level 215 AP
Level 320 AP
Level 425 AP
Level 530 AP

Consumable items (potions, etc.) may also be used once per week at skill declaration time. Unless noted otherwise, consumables are one-time use and may be traded unless marked "No Trade".

8 QUESTS

A variety of counting stats (passing yards, rushing first downs, total tackles, etc.) are tracked weekly, and heroes receive quest items tied to those stats. For example, for every 80 passing yards accumulated, you receive 1 Arrowhead. Quest items accumulate over time and can be turned in to Quest Givers in the "Town" for rewards.

TrackingFound in the "Hero Journal" -- stats tracked during the regular season only
InventoryQuest items are stored in your "Hero Inventory"
RewardsGold, items, equipment, potions, and more -- some rewards are revealed, some are random
TimingQuest items distributed with weekly matchup rewards (typically Thursday). Quests chosen before games start
CompletionEach quest can only be completed once
LossesLosing a matchup awards a Bone, which can be traded for 10 of any Tier 1 quest item
TradabilityQuest and Alchemy items are NOT tradable between players
9 LOTL COMMISSIONER RESPONSIBILITIES

In addition to standard commissioner duties, LOTL commissioners are responsible for the following gameplay-specific tasks:

FAAB / Gold SyncUpdate FAAB on Sleeper after gold is awarded from matchup wins
PurchasesUpdate FAAB on Sleeper after equipment/item purchases
Playoff BracketUpdate the playoff bracket as necessary on the 3rd-party platform
Matchup ScoresUpdate weekly matchup scores on Sleeper during playoffs
King's DecreeUpdate matchups when the reigning champion uses their decree (must be used 24+ hours before games)
Hero AbilitiesEnforce certain abilities: stop draft for Goblin's Greenskinz Unite!, ensure only Clerics use IR slots
IR Slot EnforcementIR spots may ONLY be used by Clerics (1 IR slot per Cleric level)
10 LOTL SCORING / SETTINGS

LOTL supports both offense-only and IDP scoring. Kickers and DST are NOT supported. While LOTL works with any combination of starters and scoring, it has been balanced around the following recommended settings. Deviating from these may result in imbalanced gameplay.

Recommended Offensive Starters

PositionCount
QB1
RB2
WR2
TE1
FLEX (W/R/T)3
SUPERFLEX (W/R/T/Q)1

Recommended Offensive Scoring

CategoryPoints
Passing TD+4
Passing Yards0.04 (1 per 25)
Passing INT-2
Fumble Lost-2
Rushing TD+6
Rushing Yards0.1 (1 per 10)
Rushing First Downs+0.5
Receiving TD+6
Receiving Yards0.1 (1 per 10)
Receiving First Downs+0.5
Receptions (PPR)+0.5
TE Premium+0.5
All 2-Point Conversions+2

Recommended IDP Scoring

CategoryPoints
Solo Tackle+1.25
Assist Tackle+0.75
Tackle for Loss+3
Sack+2
Pass Defended+2.5
Interception+3.5
Forced Fumble+3.5
Fumble Recovery+3.5
Blocked Kick+4
Safety+6

Note on scoring accuracy: The stat provider may have minor discrepancies compared to nfl.com. Commissioners have the option to override individual matchup scores, but lordsoftheleague.com is the official source of truth. Max PF is calculated after all modifiers, renown, racial abilities, and skills are applied.

11 LOTL GAMEPLAY SCHEDULE
New Week / AP Regen6:00 AM EDT on Tuesday
Skills/Equipment/Quests LockStart time of the first game of the week
Stat Updates (Live)Every 5 minutes during live games
Stat Updates (Off)Every 3 hours outside of live games
Weekly Rewards9:00 AM EDT on Thursday (gold, XP, AP from matchup wins and quests)
Hero Class Rewards9:10 AM EDT daily (permanent buffs, equipment)
Roster/Transaction SyncEvery 3 hours
12 LOTL REWARDS
Matchup RewardsProcessed and distributed Thursday morning after a completed week
Quest RewardsGiven at time of completion, but quests can only be completed before the first game of the week
League ChampionDeclared "King" and receives a King's Decree -- allows the reigning champion to rearrange matchups for one regular-season week the following year (must be used 24+ hours before games start)
13 ROOKIE DRAFT
Start DateTBD
DetailsLinear, 5 Rounds with 24-hour time limit per pick
Draft Statuspre draft
OrderContact commissioner for draft order details
Goblin Bonus PickGoblins receive a 1st-round rookie pick (at the end of the round) in each rookie draft, plus a round 5 pick in startup drafts
Rookie Draft NotesAdditional rules set by commissioner
14 ROSTER
Starting Lineup1 QB, 2 RB, 2 WR, 1 TE, 2 FLEX (W/R/T), 1 FLEX (W/R/T/Q)
Bench Spots15
IR Spots2 (IR, Covid, DNR allowed) (Cleric-only: 1 IR slot per Cleric level)
Taxi Spots5 (Players with more than 2 years of experience must be activated)
Taxi DeadlineWeek 4
Bench LockPlayers can be moved at any time
Starting Lineup Visualization
QBRBRBWRWRTEFLEX (W/R/T)FLEX (W/R/T)FLEX (W/R/T/Q)BNBNBNBNBNBNBNBNBNBNBNBNBNBNBN
15 WAIVERS
TypeContinuous FAAB with $0 minimum bid ($9999 Budget)
LOTL NoteGold = FAAB. All free agent pickups must go through waivers with a minimum $1 (1 gold) bid
ClearTuesday after games, then daily
Offseason AddsDisabled
Adds DisabledYes (currently locked)
Waiver NotesSpecify waiver open/close windows and any additional waiver rules here
16 TRADES
DeadlineWeek 13
Review PeriodNo review period, instant trades upon acceptance by all parties
Draft PicksEligible to be traded
Gold in TradesGold may be included in trades between managers
Equipment in TradesEquipment may be traded unless marked "No Trade"
Quest ItemsQuest and Alchemy items are NOT tradable
Veto SystemALL TRADES ARE FINAL UNLESS 100% COLLUSION
17 PLAYOFFS
StartWeek 15
Playoff Teams6 teams
FormatStandard (one week, re-seed)
SeedingBased on regular season record
LOTL Playoff NoteGold and XP from matchup wins are NOT awarded during playoffs. Quests and applicable skills (e.g. Cheap Shot) still award gold/XP as appropriate
18 DETAILED SCORING BREAKDOWN

Note: These are the base Sleeper scoring settings for this league. In LOTL, hero stats (Athletics, Dexterity, Intellect, Shiftiness, Vigor, Willpower) apply modifiers on top of these base values. See the LOTL Scoring / Settings section for recommended values.

Passing

StatPoints
Passing Yards1 pt / 25 yds
Passing TD+4
INT Thrown-2
Pass 2PT+2

Rushing

StatPoints
Rushing Yards1 pt / 10 yds
Rushing TD+6
Rush 2PT+2

Receiving

StatPoints
Reception (PPR)+0.5
Receiving Yards1 pt / 10 yds
Receiving TD+6
Rec 2PT+2

Misc

StatPoints
Fumble Lost-2
Fumble Recovery+2
Fumble Rec TD+6

Kicking

StatPoints
FG Miss-1
XP Made+1
XP Miss-1

Defense/ST

StatPoints
Pts Allow 0+10
Pts Allow 1-6+7
Pts Allow 7-13+4
Pts Allow 14-20+1
Pts Allow 21-27-1
Pts Allow 28-34-2
Pts Allow 35+-4
Sack+1
Interception+2
Forced Fumble+1
Defensive TD+6
ST TD+6
ST FF+1
ST TD+6
ST FF+1
ST Fum Rec+1
Safety+2
Blocked Kick+2

Other

StatPoints
fgm yds+0.1
rush fd+0.5
rec fd+0.5
19 LEAGUE HISTORY
SeasonLeague Champion
2025Rat, Elf Archer Barbarian
2024Copycat Barb Mage Monk
2023Genos, CyborgMonkMerchant
2022Vamp 🧛🏻‍♂️ Shadow Ench
2021Dirt, the Savage Elf Mage
2020Doopliss the Irish Monk
2019Kirk the Fairy Mage
20 EXPECTED OWNER CONDUCT
All owners are expected to carry themselves in a respectful manner that would not harm other owners or the league in general. Bragging and “trash talk” is expected, but should be handled in an adult fashion. An acting commissioner will draw the line between comments made in good fun and inflammatory comments that could harm the good of the league.
21 TANKING POLICY
Tanking (referring to intentionally setting a poor lineup in order to get a better draft position) will not be tolerated. Starting lineups should be submitted as complete and in the best interest of that team. If an owner is accused of not submitting its best lineup, an acting commissioner will make a ruling. This is different from teams “rebuilding” — please continue to set an optimal lineup even if your roster is depleted.
22 COMMISSIONERS
UsernameRole
BumbleclotMember
Rumham86Commissioner
ChaoticNeutraleMember
CoachKirkMember
BeaversNationCommissioner
DooplissMember
abadjewMember
ketolaMember
RunningWatersMember
PtyrellMember
IfUrNotFirstUrLastMember
23 NOTES / CHANGELOG
Use this section to document any league-specific rule changes, amendments, or notes. Click here to edit.