1 BASICS
| Type | Dynasty (Lords of the League) |
| Team Count | 12 |
| Divisions | No |
| Weekly Games/Team | 1 (head to head) |
| League Median Scoring | No |
| Scoring Settings | Half-PPR standard scoring except: Passing TD = +4, Pass intercepted = -2 |
| Commissioners | Rumham86, BeaversNation |
| Status | pre draft |
2 THE MONEY
| Buy-in | $50 ($500 payout prize money, $100 leftover will cover LOTL site fee) |
| LOTL Service Fee | $9 per team ($100 / 12 teams) — covers Lords of the League platform and scoring services |
| LeagueSafe / TeamStake | 2026: https://www.leaguesafe.com/join/4411361 2027: https://www.leaguesafe.com/join/4411365 2028: https://www.leaguesafe.com/join/4411367 2029: https://www.leaguesafe.com/join/4411368 |
| Date Due | 1 week before rookie draft |
| Typical Payout | 1st: $325 2nd: $125 3rd: $50 |
3 LORDS OF THE LEAGUE — OVERVIEW
Lords of the League (LOTL) is an RPG-enhanced fantasy football game mode that layers hero creation, character progression, and strategic resource management on top of traditional dynasty fantasy football. Each manager creates a hero with a race, path, and class, then uses stats, equipment, skills, and quests to gain advantages in weekly matchups. The official record and scoring location is lordsoftheleague.com, which serves as the source of truth for all scoring, even if a 3rd-party platform (Sleeper) is used for roster management.
Kickers and DST are NOT supported in LOTL leagues. The default season is 14 regular-season weeks with 3 rounds of playoffs. Gold and XP from matchup wins are only awarded during the regular season.
4 HERO SYSTEM
Character Creation
Each manager chooses one race and one path for their hero. Heroes start with 10 gold, 0 XP, and 0 Ability Points (AP). Your path serves as an apprenticeship and dictates which classes you can access later. Upon gaining 5 XP or completing a season (whichever comes first), you complete your apprenticeship, reach Level 1, and choose a class.
Races
LOTL offers 9 unique races, each with different starting stats and a passive racial skill. Racial passives range from raw point bonuses, to stat penalties applied to opponents, to utilities like extra draft picks. Any race can be any class, but some combinations complement each other better than others.
Paths
There are 6 Paths to choose from, each leading to 4 possible class choices. Each Path has a unique skill (costs 1 AP) and grants +1 to a specific stat upon reaching Level 1. Each class can only be accessed via two Paths, so plan your Path based on your desired class.
Classes
LOTL offers 12 unique classes, including Bard, Druid, Shadow Knight, Alchemist, Ranger, Rogue, Barbarian, Cleric, Infernist, Mentalist, Necromancer, and Paladin. At levels 1, 3, and 5 you gain a new class skill or ability. At levels 2 and 4 you add +1 to a stat of your choice.
Stats
Each hero has six stats: Athletics, Dexterity, Intellect, Shiftiness, Vigor, and Willpower. Stats have a raw value (0-30) and a calculated modifier (-5 to +10). A raw value of 10 or 11 is neutral (mod 0). Starting at 12, your mod increases by +1 for every even number. Below 10, your mod decreases by -1 for every odd number. Mods directly impact fantasy scoring for specific stat categories.
| Stat | Primary Scoring Impact |
| Athletics | Receiving yards bonus, tackle assists |
| Dexterity | Receptions bonus, forced fumbles/recoveries |
| Intellect | Passing yards bonus, passes defended |
| Shiftiness | Rushing yards bonus, TFL, passes defended |
| Vigor | First downs bonus, solo tackles |
| Willpower | Touchdowns bonus (rush/rec/pass), TFL |
Equipment
Heroes have 6 equipment slots: Head, Chest, Finger, Neck, Main Hand, and Off Hand. Equipment modifies raw stats and must be equipped before the first game of the week. Equipment can be purchased from The Armory with gold, traded between players (unless marked "No Trade"), or sold back for 25% of the marked price (rounded down to the nearest 5 GP). Heroes may own unequipped items but only one of each.
5 GOLD / FAAB
Gold serves a dual purpose in LOTL: it is both your currency for purchasing equipment and items AND your Free Agent Auction Budget (FAAB). All free agent pickups run through waivers with a minimum bid of $1 (1 gold). Balance your spending between roster improvements and hero equipment carefully.
Earning Gold
Gold is awarded for winning weekly matchups during the regular season using the formula: 3 + ((1+Y) x dX) GP, where Y is the level difference between you and your opponent, and X is the score margin rounded down to the nearest 5 (max 10, min 1). Winners always roll at least 1 die. Tie games award no gold. Gold can also come from quests and certain skills.
Spending Gold
| Equipment/Items | Purchase from The Armory at listed prices |
| Free Agent Pickups | Minimum $1 bid via waivers (gold = FAAB) |
| Trades | Gold may be included in trades between managers |
| Sell Back | Sell equipment to Armory for 25% of marked price (rounded down to nearest 5 GP) |
6 EXPERIENCE / LEVELING
Heroes gain 1 XP per regular-season matchup win against an equal or lower-level opponent. Beating a higher-level opponent awards bonus XP equal to the level difference. For example, a Level 2 hero beating a Level 4 hero earns 3 XP (1 + 2). XP and gold are only awarded during the regular season.
Level Thresholds
| Level | XP Required | Reward |
| Level 1 | 5 XP (or 1 season) | Choose a class, gain class skill |
| Level 2 | 15 XP | +1 to a stat of your choice |
| Level 3 | 28 XP | New class skill/ability |
| Level 4 | 45 XP | +1 to a stat of your choice |
| Level 5 | 70 XP | New class skill/ability (max level) |
7 SKILLS / ABILITY POINTS
Heroes may use one activated skill per week (unless they have a multi-skill ability), provided they have enough AP. Activated skills must be declared before the first game of the week starts. AP regenerates at a rate of 1 AP per week during the season. Characters begin each season with 0 AP.
AP Caps by Level
| Level | Max AP |
| Level 0 (Apprenticeship) | 5 AP |
| Level 1 | 10 AP |
| Level 2 | 15 AP |
| Level 3 | 20 AP |
| Level 4 | 25 AP |
| Level 5 | 30 AP |
Consumable items (potions, etc.) may also be used once per week at skill declaration time. Unless noted otherwise, consumables are one-time use and may be traded unless marked "No Trade".
8 QUESTS
A variety of counting stats (passing yards, rushing first downs, total tackles, etc.) are tracked weekly, and heroes receive quest items tied to those stats. For example, for every 80 passing yards accumulated, you receive 1 Arrowhead. Quest items accumulate over time and can be turned in to Quest Givers in the "Town" for rewards.
| Tracking | Found in the "Hero Journal" -- stats tracked during the regular season only |
| Inventory | Quest items are stored in your "Hero Inventory" |
| Rewards | Gold, items, equipment, potions, and more -- some rewards are revealed, some are random |
| Timing | Quest items distributed with weekly matchup rewards (typically Thursday). Quests chosen before games start |
| Completion | Each quest can only be completed once |
| Losses | Losing a matchup awards a Bone, which can be traded for 10 of any Tier 1 quest item |
| Tradability | Quest and Alchemy items are NOT tradable between players |
9 LOTL COMMISSIONER RESPONSIBILITIES
In addition to standard commissioner duties, LOTL commissioners are responsible for the following gameplay-specific tasks:
| FAAB / Gold Sync | Update FAAB on Sleeper after gold is awarded from matchup wins |
| Purchases | Update FAAB on Sleeper after equipment/item purchases |
| Playoff Bracket | Update the playoff bracket as necessary on the 3rd-party platform |
| Matchup Scores | Update weekly matchup scores on Sleeper during playoffs |
| King's Decree | Update matchups when the reigning champion uses their decree (must be used 24+ hours before games) |
| Hero Abilities | Enforce certain abilities: stop draft for Goblin's Greenskinz Unite!, ensure only Clerics use IR slots |
| IR Slot Enforcement | IR spots may ONLY be used by Clerics (1 IR slot per Cleric level) |
10 LOTL SCORING / SETTINGS
LOTL supports both offense-only and IDP scoring. Kickers and DST are NOT supported. While LOTL works with any combination of starters and scoring, it has been balanced around the following recommended settings. Deviating from these may result in imbalanced gameplay.
Recommended Offensive Starters
| Position | Count |
| QB | 1 |
| RB | 2 |
| WR | 2 |
| TE | 1 |
| FLEX (W/R/T) | 3 |
| SUPERFLEX (W/R/T/Q) | 1 |
Recommended Offensive Scoring
| Category | Points |
| Passing TD | +4 |
| Passing Yards | 0.04 (1 per 25) |
| Passing INT | -2 |
| Fumble Lost | -2 |
| Rushing TD | +6 |
| Rushing Yards | 0.1 (1 per 10) |
| Rushing First Downs | +0.5 |
| Receiving TD | +6 |
| Receiving Yards | 0.1 (1 per 10) |
| Receiving First Downs | +0.5 |
| Receptions (PPR) | +0.5 |
| TE Premium | +0.5 |
| All 2-Point Conversions | +2 |
Recommended IDP Scoring
| Category | Points |
| Solo Tackle | +1.25 |
| Assist Tackle | +0.75 |
| Tackle for Loss | +3 |
| Sack | +2 |
| Pass Defended | +2.5 |
| Interception | +3.5 |
| Forced Fumble | +3.5 |
| Fumble Recovery | +3.5 |
| Blocked Kick | +4 |
| Safety | +6 |
Note on scoring accuracy: The stat provider may have minor discrepancies compared to nfl.com. Commissioners have the option to override individual matchup scores, but lordsoftheleague.com is the official source of truth. Max PF is calculated after all modifiers, renown, racial abilities, and skills are applied.
11 LOTL GAMEPLAY SCHEDULE
| New Week / AP Regen | 6:00 AM EDT on Tuesday |
| Skills/Equipment/Quests Lock | Start time of the first game of the week |
| Stat Updates (Live) | Every 5 minutes during live games |
| Stat Updates (Off) | Every 3 hours outside of live games |
| Weekly Rewards | 9:00 AM EDT on Thursday (gold, XP, AP from matchup wins and quests) |
| Hero Class Rewards | 9:10 AM EDT daily (permanent buffs, equipment) |
| Roster/Transaction Sync | Every 3 hours |
12 LOTL REWARDS
| Matchup Rewards | Processed and distributed Thursday morning after a completed week |
| Quest Rewards | Given at time of completion, but quests can only be completed before the first game of the week |
| League Champion | Declared "King" and receives a King's Decree -- allows the reigning champion to rearrange matchups for one regular-season week the following year (must be used 24+ hours before games start) |
13 ROOKIE DRAFT
| Start Date | TBD |
| Details | Linear, 5 Rounds with 24-hour time limit per pick |
| Draft Status | pre draft |
| Order | Contact commissioner for draft order details |
| Goblin Bonus Pick | Goblins receive a 1st-round rookie pick (at the end of the round) in each rookie draft, plus a round 5 pick in startup drafts |
| Rookie Draft Notes | Additional rules set by commissioner |
14 ROSTER
| Starting Lineup | 1 QB, 2 RB, 2 WR, 1 TE, 2 FLEX (W/R/T), 1 FLEX (W/R/T/Q) |
| Bench Spots | 15 |
| IR Spots | 2 (IR, Covid, DNR allowed) (Cleric-only: 1 IR slot per Cleric level) |
| Taxi Spots | 5 (Players with more than 2 years of experience must be activated) |
| Taxi Deadline | Week 4 |
| Bench Lock | Players can be moved at any time |
Starting Lineup Visualization
QBRBRBWRWRTEFLEX (W/R/T)FLEX (W/R/T)FLEX (W/R/T/Q)BNBNBNBNBNBNBNBNBNBNBNBNBNBNBN
15 WAIVERS
| Type | Continuous FAAB with $0 minimum bid ($9999 Budget) |
| LOTL Note | Gold = FAAB. All free agent pickups must go through waivers with a minimum $1 (1 gold) bid |
| Clear | Tuesday after games, then daily |
| Offseason Adds | Disabled |
| Adds Disabled | Yes (currently locked) |
| Waiver Notes | Specify waiver open/close windows and any additional waiver rules here |
16 TRADES
| Deadline | Week 13 |
| Review Period | No review period, instant trades upon acceptance by all parties |
| Draft Picks | Eligible to be traded |
| Gold in Trades | Gold may be included in trades between managers |
| Equipment in Trades | Equipment may be traded unless marked "No Trade" |
| Quest Items | Quest and Alchemy items are NOT tradable |
| Veto System | ALL TRADES ARE FINAL UNLESS 100% COLLUSION |
17 PLAYOFFS
| Start | Week 15 |
| Playoff Teams | 6 teams |
| Format | Standard (one week, re-seed) |
| Seeding | Based on regular season record |
| LOTL Playoff Note | Gold and XP from matchup wins are NOT awarded during playoffs. Quests and applicable skills (e.g. Cheap Shot) still award gold/XP as appropriate |
18 DETAILED SCORING BREAKDOWN
Note: These are the base Sleeper scoring settings for this league. In LOTL, hero stats (Athletics, Dexterity, Intellect, Shiftiness, Vigor, Willpower) apply modifiers on top of these base values. See the LOTL Scoring / Settings section for recommended values.
Passing
| Stat | Points |
|---|
| Passing Yards | 1 pt / 25 yds |
| Passing TD | +4 |
| INT Thrown | -2 |
| Pass 2PT | +2 |
Rushing
| Stat | Points |
|---|
| Rushing Yards | 1 pt / 10 yds |
| Rushing TD | +6 |
| Rush 2PT | +2 |
Receiving
| Stat | Points |
|---|
| Reception (PPR) | +0.5 |
| Receiving Yards | 1 pt / 10 yds |
| Receiving TD | +6 |
| Rec 2PT | +2 |
Misc
| Stat | Points |
|---|
| Fumble Lost | -2 |
| Fumble Recovery | +2 |
| Fumble Rec TD | +6 |
Kicking
| Stat | Points |
|---|
| FG Miss | -1 |
| XP Made | +1 |
| XP Miss | -1 |
Defense/ST
| Stat | Points |
|---|
| Pts Allow 0 | +10 |
| Pts Allow 1-6 | +7 |
| Pts Allow 7-13 | +4 |
| Pts Allow 14-20 | +1 |
| Pts Allow 21-27 | -1 |
| Pts Allow 28-34 | -2 |
| Pts Allow 35+ | -4 |
| Sack | +1 |
| Interception | +2 |
| Forced Fumble | +1 |
| Defensive TD | +6 |
| ST TD | +6 |
| ST FF | +1 |
| ST TD | +6 |
| ST FF | +1 |
| ST Fum Rec | +1 |
| Safety | +2 |
| Blocked Kick | +2 |
Other
| Stat | Points |
|---|
| fgm yds | +0.1 |
| rush fd | +0.5 |
| rec fd | +0.5 |
19 LEAGUE HISTORY
| Season | League Champion |
| 2025 | Rat, Elf Archer Barbarian |
| 2024 | Copycat Barb Mage Monk |
| 2023 | Genos, CyborgMonkMerchant |
| 2022 | Vamp 🧛🏻♂️ Shadow Ench |
| 2021 | Dirt, the Savage Elf Mage |
| 2020 | Doopliss the Irish Monk |
| 2019 | Kirk the Fairy Mage |
20 EXPECTED OWNER CONDUCT
All owners are expected to carry themselves in a respectful manner that would not harm other owners or the league in general. Bragging and “trash talk” is expected, but should be handled in an adult fashion. An acting commissioner will draw the line between comments made in good fun and inflammatory comments that could harm the good of the league.
21 TANKING POLICY
Tanking (referring to intentionally setting a poor lineup in order to get a better draft position) will not be tolerated. Starting lineups should be submitted as complete and in the best interest of that team. If an owner is accused of not submitting its best lineup, an acting commissioner will make a ruling. This is different from teams “rebuilding” — please continue to set an optimal lineup even if your roster is depleted.
22 COMMISSIONERS
| Username | Role |
| Bumbleclot | Member |
| Rumham86 | Commissioner |
| ChaoticNeutrale | Member |
| CoachKirk | Member |
| BeaversNation | Commissioner |
| Doopliss | Member |
| abadjew | Member |
| ketola | Member |
| RunningWaters | Member |
| Ptyrell | Member |
| IfUrNotFirstUrLast | Member |
23 NOTES / CHANGELOG
Use this section to document any league-specific rule changes, amendments, or notes. Click here to edit.